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How to play
Grounded in Blood Rage: Mystics of Midgard's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Mystic limit
Each clan has two Mystic figures at their disposal.
Mystic invade cost
Invading with a Mystic does not cost any Rage.
Mystic base strength
Mystics have Strength 2.
Mystic upgrade limit
If you give your clan a third mystic Clan Upgrade, you will not get a third Mystic figure, since there are only two figures available for each clan.
To set up the Mystics of Midgard expansion: * Each clan has two Mystic figures. Attach the correct color bases to them and place all Mystic figures in the common area next to the Monsters. * Each player takes their clan's Mystic reference card and places it next to their Clan sheet. * Shuffle the Clan Upgrade cards from this set into their appropriate Gods' Gifts decks. * If playing with fewer than 4 players, remove any Clan Upgrade cards marked with the "4+" prerequisite.
The provided rules specifically state one action you can take on your turn: * You can spend your action to Invade with your Mystic. This action does not cost any Rage, and your Mystic has a Strength of 2. The rules also mention that Mystics, for most other game purposes, work like any other figure belonging to your clan, such as a Warrior or Leader. However, the provided text only details the action related to Mystics and does not list other general actions a player can take on their turn in Blood Rage.
I couldn't find information on how to win the game in the provided rules for Blood Rage: Mystics of Midgard. The passages explain how to integrate and use the Mystics expansion components, but do not detail the overall game's winning conditions. You might want to check the rulebook for the base game of Blood Rage for how to win. If you're looking for information related to the Mystics expansion, try rephrasing your question using terms like **setup**, **abilities**, or **figures**.
The provided rules for the Blood Rage: Mystics of Midgard expansion do not detail the full scoring mechanics of the game. However, they do specify how Mystics contribute to Glory (scoring): * Mystics grant Strength in battle and for fulfilling Quests, which can lead to gaining Glory. * Mystics provide Glory when they are destroyed during Ragnarök. * For all other game purposes, Mystics function like other clan figures such as Warriors or Leaders, implying they would follow the general scoring rules for those figures, though these rules are not detailed here. I couldn't find a comprehensive explanation of how scoring works in general in the provided rulebook (Blood Rage: Mystics of Midgard). This expansion focuses on the introduction and abilities of Mystic figures. Did you mean something around **Glory**, **Quests**, or **Ragnarök**? Try asking again with one of those terms.
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
I couldn't find information about how and when the game ends in the provided rulebook passages for Blood Rage: Mystics of Midgard. The loaded rules cover the setup and use of the Mystic figures, but not the overall game end conditions. You might want to check the base game's rulebook for that information, or try rephrasing your question using terms like **rounds**, **final scoring**, or **Ragnarök**.