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How to play
Grounded in Carcassonne: Expansion 1 – Inns & Cathedrals's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Road with inn
When a road with one or more inns is completed, scoring players get 2 points per tile.
Incomplete road with inn
At game end, an incomplete road with an inn does not score any points.
City with cathedral
When a city with one or both cathedrals is completed, scoring players get 3 points per tile and coat of arms.
Incomplete city with cathedral
At game end, an incomplete city with a cathedral does not score any points.
50/100 Points tile
After completing a lap of the scoreboard (50 points), take a Points tile showing 50 points; flip it to 100 if you complete another lap.
Large meeple value
When scoring a feature, a large meeple is worth 2 normal meeples.
Large meeple as farmer
When used as a farmer, a large meeple counts as 2 farmers in that field.
6th player components
The expansion includes 8 Meeples and 1 abbot (pink) to allow play with 6 players.
To set up the game using the Carcassonne: Expansion 1 – Inns & Cathedrals expansion: * Shuffle the new Land tiles from this expansion with those from the base game and any other expansions you are using. * Each player adds one large meeple in their color to their supply of meeples.
On your turn, you can: * Place a new Land tile, following the same rules as in the base game. * Place a meeple. You may choose to place a normal meeple or your large meeple instead. The rules for placing meeples are unchanged from the base game. The rules also mention that new Land tiles have a special function that impacts "step 3", and the large meeple's effects are described in "steps 2 and 3". However, the specific details of all steps in a turn are not provided in this context.
I couldn't find the specific rule about how to win the game in the provided sections of the Carcassonne: Expansion 1 – Inns & Cathedrals rulebook. The passages discuss how to score points, but do not explicitly state the overall victory condition. You might want to check the base game's rules for how to win, or rephrase your question using terms like **scoring**, **end of game**, or **victory points** if you're looking for details on how scores contribute to winning.
Scoring in Carcassonne: Expansion 1 – Inns & Cathedrals works as follows: * **Roads with Inns** * When a road containing one or more inns is completed, the scoring player(s) receive 2 points per tile that forms the road, instead of the usual 1 point per tile. * However, if a road with an inn is incomplete at the end of the game, it does not score any points. * **Cities with Cathedrals** * When a city containing one or both cathedrals is completed, the scoring player(s) receive 3 points per tile and coat of arms in that city, instead of the usual 2 points. * Similar to inns, an incomplete city with a cathedral in it at game end does not score any points. * **Large Meeples** * When a feature is scored, a large meeple present in that feature is worth 2 normal meeples. * If a large meeple is placed as a farmer, it counts as 2 farmers in that field. * The player(s) with the most meeples in a feature (with large meeples counting as two) score all the points for that feature. After scoring, large meeples are returned to their owner's supply. * **Points Tiles** * These tiles help track scores beyond 50 points. * If you reach or exceed 50 points on the scoreboard, you take a Points tile and place it in front of you on its 50-point side. You then continue scoring normally. * If you complete another lap of the scoreboard (reaching 100 points), you flip the tile to its 100-point side. * Extra Points tiles can be used if you continue to score additional laps. * Points tiles are used only when scoring features.
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
I couldn't find information regarding the general rules for how and when the game ends in the provided Carcassonne: Expansion 1 – Inns & Cathedrals rulebook passages. The passages mention "At game end" or "Final Scoring" when discussing how certain features with Inns or Cathedrals are scored if they are incomplete, and how Points tiles are used for final score calculation, but they do not specify the condition that triggers the end of the game itself. Please try rephrasing your question, perhaps focusing on terms like **game completion**, **final scoring conditions**, or **last tile**.