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How to play
Grounded in Carcassonne: Expansion 2 – Traders & Builders's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Goods token scoring
For each type (Wine, Grain, or Cloth), the player who has the most tokens scores 10 points; in case of a tie, tied players each score 10 points.
Builder/Pig setup
Before starting the game, add the builder and pig figures in your color to your personal supply.
Goods token award
When a city with Goods symbols is completed, the player who placed the last tile receives one Goods token from the supply for each corresponding symbol in the city.
Builder double turn trigger
As long as the road/city is incomplete, the builder will stay there, allowing a double turn the first time a tile is added to that road/city each turn.
Builder feature placement
Your builder may be placed onto a road, then a city, and so on and so forth, but never onto a monastery or a field.
Pig scoring bonus
If you have the most meeples in a field with your pig, you score 4 points (instead of 3) for each completed city that borders that field.
Pig majority count
The pig itself is not counted for majority in the field it occupies.
Field majority tie
You are considered to have the majority in a field even if you share the majority with another player.
To set up the game, you will: * Shuffle the new Land tiles from this expansion with those from the base game and any other expansions you are using, then place them in multiple stacks. * Place the Goods tokens (Wine, Grain, and Cloth) in a general supply accessible to all players. * Add the Builder and Pig figures in your color to your personal supply.
On your turn, based on these rules from Carcassonne: Expansion 2 – Traders & Builders, you can: * **Place a Land tile and potentially get a double turn:** If you place a Land tile that extends a road or city where your builder is located, you immediately draw and place a second Land tile following normal rules. * **Place your builder:** Instead of placing a meeple, you may place your builder on the tile you just placed, but only on a road or city where you already have one of your meeples. * **Place your pig:** You may place your pig into a field that is already occupied by one of your farmers. Additionally, if you or another player completes a city featuring Goods tokens on your turn, the city is scored, and the player who completed it receives the depicted Goods tokens.
The provided rulebook excerpts (Carcassonne: Expansion 2 – Traders & Builders) describe how to score various elements and conduct final scoring, but they do not explicitly state the overall condition for winning the game. The passages detail how different elements contribute to a player's score: * **Goods tokens** are scored during final scoring at the end of the game. For each type of good (Wine, Grain, or Cloth), the player with the most tokens scores 10 points. In case of a tie, tied players each score 10 points. * **Pigs** in fields allow you to score more points at game end. If you have the most meeples in a field with your pig, you score 4 points (instead of 3) for each completed city bordering that field. * **Cities with Goods symbols** are scored as usual, and the player who completed the city receives the depicted Goods tokens. Since the rules provided do not explicitly state how to win the game (e.g., by having the most points), I cannot provide that information. Perhaps you meant to ask about **final scoring**, **points**, or **game end**? Please try rephrasing your question using terms from the game if possible.
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
Scoring in Carcassonne: Traders & Builders involves several elements: * **Goods Tokens** * **During the game:** When a city featuring Goods symbols is completed, the player who placed the last tile receives one Goods token (Wine, Grain, or Cloth) from the supply for each corresponding symbol in that city. This player is considered the city's "trader," regardless of whether they had meeples in the city. * **Final Scoring:** At the end of the game, Goods tokens are scored. For each type of token (Wine, Grain, or Cloth), the player with the most tokens of that type scores 10 points. In case of a tie for any type, all tied players each score 10 points. * **Pigs in Fields** * **Final Scoring:** If you have a pig in a field and you have the majority of meeples in that field at the end of the game (the pig itself doesn't count for majority), you score 4 points (instead of the usual 3) for each completed city that borders that field. Your pig remains in the field until the end of the game, and pigs belonging to other players do not affect your scoring. You are still considered to have the majority if you share it with another player. * **Builders** * The builder has no impact when a feature is scored and is not considered when determining who has the most meeples in a feature. However, your builder is returned to your supply along with your meeple when the feature it occupies is scored.
I couldn't find the specific rule for when and how the game ends in the provided rulebook(s) (Carcassonne: Expansion 2 – Traders & Builders). The passages discuss "final scoring" or "game end" as a time when certain features are scored, but do not specify what triggers the game's conclusion. Please try rephrasing your question using terms like **game end**, **final round**, or **last tile**.