

How to play
Grounded in Carcassonne: Expansion 3 – the Princess & the Dragon's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Monastery in city
A monk may be placed on a monastery in a city even if knights are already present in the city, and vice versa.
Tunnel roads
The two road segments through a tunnel are a single connected road, but their fields are separate.
Fairy start
The fairy begins the game in the supply and belongs to no player.
Fairy turn bonus
If the fairy is assigned to your meeple at the start of your turn, you immediately score 1 point.
Fairy scoring bonus
When scoring a feature where the fairy is assigned to one of your meeples, you score 3 additional points.
Fairy movement
On any turn you do not place or move a meeple, you may assign the fairy to one of your meeples.
Magic portal meeple
After placing a Magic Portal tile, you may place a meeple on that tile or any other previously placed tile, following normal placement rules.
To set up the game for Carcassonne: Expansion 3 – the Princess & the Dragon: * Shuffle the 30 new Land tiles (marked with a dragon icon) with the Land tiles from the base game and any other expansions you are using. * Place these shuffled tiles in multiple stacks, as you normally would. * Place the Dragon and Fairy figures to the side; they do not belong to any player. The Fairy begins the game in the supply. Remember, a copy of the base Carcassonne game is required to play this expansion.
On your turn, according to Carcassonne: Expansion 3 – the Princess & the Dragon, you generally: * **Place a tile**. * When placing a **Volcano tile**, you cannot place a meeple on it, but you may move the fairy. The dragon is then placed on the newly placed Volcano tile. * When placing a **Dragon tile**, you may place a meeple on it. Afterwards, the dragon moves. * When placing a **Princess tile**, if you chose to remove a meeple, you cannot place any meeples this turn. If you did not remove a meeple, you may place one as normal. * **Place a meeple**, unless specific conditions prevent it (e.g., placing a Volcano tile, or removing a meeple after placing a Princess tile). * **Move the fairy**. * You may move the fairy after placing a Volcano tile. * On any turn in which you do *not* place or move a meeple, you may assign the fairy to one of your meeples. * Additionally, at the beginning of your turn, if the fairy is assigned to your meeple, you immediately score 1 point.
I couldn't find the specific rule about how to win the game in the loaded rulebook (Carcassonne: Expansion 3 – the Princess & the Dragon). The passages describe how to gain points using the Fairy, but not the overall victory condition or how the game ends. You might be looking for information about: * **End of Game** * **Scoring** * **Victory Points**
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
The provided rules from *Carcassonne: Expansion 3 – the Princess & the Dragon* describe specific scoring situations related to the Fairy: * **Scoring a feature with the Fairy:** If a feature (like a city, road, monastery, or farm) is scored and the Fairy is assigned to one of your meeples in that feature, you score 3 additional points. This is in addition to any points you score for the feature itself. Your meeple returns to your supply as normal, but the Fairy stays on its tile. * **Fairy at the start of your turn:** If the Fairy is still assigned to your meeple at the beginning of your turn, you immediately score 1 point. The provided passages specifically detail scoring related to the Fairy. They do not describe the general rules for how points are scored for various features (like cities, roads, monasteries, or farms) apart from the additional points gained from the Fairy. If you are looking for general scoring rules for features, please rephrase your question. You might want to ask about **scoring cities**, **scoring roads**, **scoring monasteries**, or **scoring farms**.
I couldn't find information about how and when the game ends in the provided rulebook sections for Carcassonne: Expansion 3 – the Princess & the Dragon. This expansion requires the base game of Carcassonne, which typically contains the core rules for game end. Perhaps you meant something around **scoring a feature**, **placing a tile**, or **the dragon**? Try asking again with one of those terms or another term from the base game.