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How to play
Grounded in Carcassonne: Expansion 4 – the Tower's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Tower floors (2P)
In a 2-player game, each player starts with 10 tower floors.
Tower floors (3P)
In a 3-player game, each player starts with 9 tower floors.
Tower floors (4P)
In a 4-player game, each player starts with 7 tower floors.
Tower floors (5P)
In a 5-player game, each player starts with 6 tower floors.
Tower floors (6P)
In a 6-player game, each player starts with 5 tower floors.
Buying back captured figures
Buying back a captured figure always costs 3 points.
Buying back cost
You cannot buy back a meeple if it would drop your score below 0 points.
Figures not capturable
You may NOT capture a Pig, Builder, Barn, Meeple in the city of Carcassonne, Meeple in a castle, Shepherd, Fairy, Dragon, Count, Bridge, or Sheep from the board.
Figures not on tower
You may NOT place a Base Abbot, Wagon, Mayor, Barn, or Shepherd on a tower.
To set up the game using Carcassonne: Expansion 4 – the Tower: * First, a copy of the base Carcassonne game is required to play this expansion. * Shuffle the new Land tiles with the other tiles and place them face down in the Tile Tower. You can put tiles in the left side, right side, or both, as it doesn't impact gameplay. The Tile Tower should be placed within easy reach of all players. When drawing tiles during the game, you can take them from the top or bottom of the tower, though taking them from the top is recommended. * Depending on the number of players, each player receives a specific number of tower floors: * 2 players: 10 floors * 3 players: 9 floors * 4 players: 7 floors * 5 players: 6 floors * 6 players: 5 floors * Players place these tower floors in their supply along with their meeples. Any unused tower floors are returned to the box.
After placing your tile, you have several actions you can choose from: * Place one of your meeples on the just-placed tile, following the normal rules. * Place one of your tower floors on a tower foundation space on **any** placed tile. * Place one of your tower floors to **any** open tower on the board. * Whenever you place a tower floor, you may immediately capture a meeple from the board. The level of the tower floor determines the range from which you can capture a meeple. * Place one of your meeples on **any** open tower. This closes the tower, and your meeple stays there until captured or the end of the game. Additionally, during your turn: * You may buy back one of your captured meeples by paying the player who captured it 3 points (you reduce your score and they increase theirs). You must have at least 3 points to do this. * If you and another player each have a meeple belonging to the other, you exchange them immediately, returning them to their respective owners.
I couldn't find information about how to win the game in the provided rules for Carcassonne: Expansion 4 – the Tower. The passages describe actions related to placing tower floors and capturing meeples, but not the victory conditions or end-game scoring. To help me find the rule you're looking for, could you try rephrasing your question using terms like **scoring**, **end of game**, or **victory points**?
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
The provided rules from Carcassonne: Expansion 4 – the Tower do not detail the general scoring mechanics for the game. However, they do specify rules related to points when buying back captured meeples: * Buying back a captured figure always costs 3 points. * When you buy back a captured meeple, you pay 3 points to the player who captured it, reducing your score and increasing theirs. * You cannot buy back a meeple if doing so would reduce your score below 0 points. I couldn't find information on how points are generally earned in the game (e.g., for completing roads, cities, or farms) in the loaded rulebook(s) (Carcassonne: Expansion 4 – the Tower). Did you mean something around **capturing figures**, **exchanging prisoners**, or **placing a tower floor**? Try asking again with one of those terms.
I couldn't find information about how and when the game ends in the loaded rulebook(s) (Carcassonne: Expansion 4 – the Tower). This expansion requires the base game of Carcassonne, so the end-game rules might be covered in the base game's rulebook. I recommend checking the base Carcassonne rulebook for details on game end conditions and final scoring.