

How to play
Grounded in Carcassonne: Expansion 7 – the Catapult's rulebook — cite-checked answers, not guesses.
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Expansion content
The "Carcassonne - Catapult" expansion includes 12 landscape tiles, 24 catapult tokens, 1 wooden catapult, and 1 measuring board.
Preparation tokens
Each player takes 1 catapult token of each of the 4 types during preparation.
Catapult round trigger
A catapult round occurs when a player draws a landscape tile with the fair symbol, after their normal turn is completed.
Catapult round order
In a catapult round, the active player chooses and hurls a token, then other players hurl the same kind of token in clockwise order.
Catapult tries
Each player has only one try with the catapult during a catapult round.
Target hurling tie
In Target Hurl, if there is a tie for the closest token to the fair tile, each tied player scores 5 VP.
Knock out effect
When a follower is hit (touched) by a hurled token, its owner must take it back immediately to their play area.
Seduction effect
If a Seduction token comes to rest on the map, the hurling player may exchange one of their followers with an opponent's follower closest to the token.
To set up the game for Carcassonne: Expansion 7 – the Catapult: * Shuffle the 12 new landscape tiles (which have a fair symbol) with all the other landscape tiles. * Place the wooden catapult and the measuring board nearby. * Each player takes 1 catapult token of each type from the 24 available tokens.
On your turn, you draw and place a landscape tile according to the basic rules. If you draw a landscape tile with a fair symbol, you complete your normal turn, and then the game is interrupted for a catapult round. During this catapult round: * You (the active player) choose one of your catapult tokens. * You hurl that token using the catapult. * The effects of hurling depend on the type of catapult token chosen: * **Target hurling** – Your goal is to hurl your token so it lands closest to the fair tile just placed. * **Catch** – You place the measuring board between yourself and your left neighbor, then try to hurl the token past the measuring board for your neighbor to try and catch. * **Seduction** – Your goal is to hurl this token so it comes to rest on one or more landscape tiles on the map.
I couldn't find information on how to win the game in the provided rules for Carcassonne: Expansion 7 – the Catapult. The passages describe specific actions and scoring opportunities that occur during a "catapult round" when a fair tile is drawn, and refer to "basic rules" for drawing and placing landscape tiles. This expansion likely adds rules to the base game of Carcassonne rather than redefining how to win. Please try rephrasing your question, perhaps using terms like **victory points**, **scoring**, or **end of game** if you are looking for specific ways to earn points or how the game concludes.
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
In Carcassonne: Expansion 7 – the Catapult, during the "Target hurling – fair contest" game, scoring works as follows: * The player whose catapult token lands closest to the fair tile that was just placed immediately scores 5 victory points. * Players can use the measuring board if there is any doubt about which token is closest. * If there is a tie, meaning multiple players' tokens are equally close, each tied player scores 5 victory points.
I couldn't find information on how and when the overall game of Carcassonne ends in the provided rulebook (Carcassonne: Expansion 7 – the Catapult). The rules provided describe how specific "catapult rounds" occur and resolve, but not the conclusion of the entire game. If you're looking for a different rule, please try rephrasing your question using terms like **catapult round**, **catapult tokens**, or **playing the game**.