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How to play
Grounded in Carcassonne: Expansion 8 – Bridges, Castles and Bazaars's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Starting bridges/castles (2-4 players)
When playing with 2, 3, or 4 players, each player receives 3 bridges and 3 castles.
Starting bridges/castles (5-6 players)
When playing with 5 or 6 players, each player receives 2 bridges and 2 castles.
Castle end game points
At the end of the game, an unscored castle is worth no points, but castles are worth 4 points when determining the value of a field.
Small city completion choice
When a small city (2 tiles) is completed, if a player has a meeple there, they can score 4 points or place a castle on it instead.
Castle scoring
Placing a castle does not score points; instead, you score points when a neighboring feature is completed.
Bazaar auction skip condition
A bazaar auction is skipped if there are fewer tiles remaining than there are players.
Bridge placement limit
Each tile can have a maximum of only one bridge on it.
To set up the game: * Shuffle the new land tiles (including the 8 with a bazaar [BAZAAR ICON]) from this expansion with the land tiles from the base game. Stack them facedown to form a general supply accessible to all players. * Distribute wooden bridges and castle tiles to each player based on the player count: * For 2, 3, or 4 players, each player receives 3 bridges and 3 castles. * For 5 or 6 players, each player receives 2 bridges and 2 castles.
On your turn, you generally perform the following actions: 1. **Place a Tile**: You place a tile. 2. **Place a Meeple**: You can place a meeple (or another figure) on the tile you just placed, if you wish. * You cannot place a meeple on a bazaar. * If you build a bridge on the tile, you can place a meeple on the bridge as if it were a road. 3. **Score a Feature**: You score any features that are completed by your tile placement. Additionally, if the tile you placed has a bazaar on it: * After completing the above steps, you must **Host a Bazaar Auction**. This involves drawing and revealing a number of tiles equal to the number of players, and then players (starting from your left) choose tiles and bid points for them. However, if you take a tile with a Bazaar on it during an auction, placing it will not trigger another Bazaar auction. There is also a Bazaar Variant Rule where, when you place a [BAZAAR ICON], you draw and reveal tiles equal to the number of players. Then, starting with the player to your left, each player takes and immediately places one of these revealed tiles.
The loaded rulebook for Carcassonne: Expansion 8 – Bridges, Castles and Bazaars describes how to score points for various features, including castles and bridges, but it does not specify the overall victory condition for winning the game. However, the rules do mention final scoring related to these elements: * At the end of the game, any castle that has not been scored during play is worth no points. * When calculating the value of a field at the end of the game, castles contribute 4 points to that field's value, instead of the usual 3 points. This context describes *how* to score points, especially regarding castles and fields in the final scoring, but not *how many points are needed to win* or *what determines the winner* overall. I couldn't find the specific rule explaining how to win the game in the loaded rulebook(s) (Carcassonne: Expansion 8 – Bridges, Castles and Bazaars). You may be looking for a rule from the base Carcassonne game or a general victory condition. Try asking again, perhaps using terms like **victory conditions** or **game end**.
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
Scoring in Carcassonne: Expansion 8 – Bridges, Castles and Bazaars works as follows: * **Castles** * Placing a castle does not score you any points immediately. * Instead, you score points when a **neighboring feature is completed**. A feature is neighboring if it is on one of the two tiles containing your castle, or on the two tiles to the right or left. * When a neighboring feature is completed, both you and the player who would normally score points for that feature score its full points. * After scoring for a neighboring feature, your meeple is returned to your supply, but your castle remains on its tile until the end of the game. * When you complete a small city (a city of only 2 tiles) that you have a meeple in, you can choose to either score 4 points as normal, or to place a castle on that small city instead. * At the end of the game, an unscored castle is worth no points. * When determining the value of a field, castles are worth 4 points (instead of the usual 3). * **Bridges** * Bridges are scored like tiles with a road on them. * Bridges do not separate cities or fields.
I couldn't find information on how and when the game ends in the provided rulebook (Carcassonne: Expansion 8 – Bridges, Castles and Bazaars). The rules mention "At the end of the game" in relation to scoring unscored castles and determining field values, and that castles remain on their tiles "until the end of the game", but they do not specify what event triggers the end of the game itself. Try asking again with terms like **game setup**, **final scoring**, or **game phases**.