

How to play
Grounded in Carcassonne: Expansion 9 – Hills & Sheep's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Hills ties
Meeples on hill tiles break ties and score points as normal during final scoring.
Incomplete monastery
During final scoring, an incomplete monastery does not score additional points for the surrounding vineyards.
Shepherd in field
If your shepherd and sheep are in a field at the end of the game, you do not score any points for them.
Shepherd setup
Each player receives one shepherd in their color.
Wolf token
If a wolf token is drawn, all sheep tokens from that field are returned to the bag, and each shepherd on that field is returned to its owner's supply.
Field completion
If any player completes a field with shepherds and sheep by fully surrounding it by roads and cities, immediately resolve the Guide the flock to the stable action for that field.
Abbot and vineyard
Your abbot can score additional points for vineyards only if the monastery is completed.
Abbot on garden
If the abbot is placed on a garden, you do not score additional points for vineyards.
To set up Carcassonne with the Hills & Sheep expansion, follow these steps for the expansion components: * Place all of the sheep and wolf tokens into the cloth bag. These tokens include 4x 1 Sheep, 5x 2 Sheep, 5x 3 Sheep, 2x 4 Sheep, and 2x Wolf tokens. * Each player receives one shepherd figure in their chosen color. * Shuffle the 18 new Land Tiles (indicated with a [HILL] icon) with the other land tiles from your Carcassonne base game. Please note that a copy of the base Carcassonne game is required to play this expansion. The provided rules detail how to integrate the expansion components, but do not cover the setup steps for the core Carcassonne game itself (e.g., placing the starting tile, setting up the score track, etc.).
On your turn in Carcassonne: Hills & Sheep, you generally perform actions in this sequence: 1. **Place a Tile**. 2. **Place a Follower**: After placing your tile, you choose one of these options: * **Place a Meeple**: You can place a standard meeple "as normal". * **Place a Shepherd**: If the tile you placed includes a field, you can choose to place your shepherd on that field. * Immediately draw a token from the bag. * If it's a **sheep token**, place it next to your shepherd in the field. * If it's a **wolf token**, return it to the bag and return your shepherd to your supply. * You cannot place a shepherd if another shepherd is already in that specific field, but you can if a farmer is there. 3. **Take a Shepherd Action** (only if expanding an existing shepherd's field): * If you placed a tile that expands a field where your shepherd is *already* located, you must first resolve any normal meeple placement. * Then, you choose one of the following two actions: * **Grow the flock**: Draw another token from the bag. If it's a sheep, add it to your flock. If it's a wolf, your flock scatters; return all sheep tokens from your field to the bag and return your shepherd to your supply. * **Guide the flock to the stable**: Score points equal to the number of sheep shown on each token in your flock. After scoring, return all sheep tokens to the bag and return your shepherd to your supply.
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
I couldn't find the specific rule about how to win the game in the loaded rulebook(s) (Carcassonne: Expansion 9 – Hills & Sheep). The passages describe how to score points for specific features like sheep, vineyards, and how hills affect scoring ties, but not the overall winning condition. Could you please rephrase your question using terms like **scoring**, **final scoring**, or **points**?
Here's how scoring works for some elements in Carcassonne: Expansion 9 – Hills & Sheep: * **Shepherds and Sheep:** * When you guide your flock to the stable, you score points equal to the number of sheep shown on each sheep token in the field with your shepherd. * After scoring, all sheep tokens are returned to the bag and your shepherd returns to your supply. * At the end of the game, if your shepherd and sheep are still in a field, you do not score any points for them. * **Vineyards and Monasteries:** * When a monastery is completed and scored, the player who scores points for the monastery also scores 3 additional points for each vineyard on one of the 8 surrounding tiles. * A single vineyard can provide additional points for multiple monasteries. * During final scoring, an incomplete monastery does not score additional points for surrounding vineyards. The provided rulebook passages detail these specific scoring scenarios but do not cover all possible scoring rules in Carcassonne.
I couldn't find information on how and when the game ends in the provided rulebook (Carcassonne: Expansion 9 – Hills & Sheep). The passages describe what happens during final scoring for specific expansion elements or when scoring sheep during the game, but not the overall game end condition. Please try rephrasing your question, perhaps using terms like **game end condition**, **final tile**, or **scoring phase**.