

How to play
Grounded in Champions of Midgard: the Dark Mountains's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Beggar Market Stall
The Beggar Market Stall is always available to all players and allows a worker to take 1 Blame and 1 other resource of your choice from the supply.
Extended market
If playing with 4 or more players, place the extended market board beneath The Dark Mountains board.
5-player setup
If playing with 5 players, place the additional Private Longship and use 3 Military and 3 Economic Market tiles during setup.
Land Journey Cards
Bergrisar cards are placed face-up and Land Journey cards are placed face down on The Dark Mountains board.
Blizzard cost
On a Blizzard Land Journey Card, pay 1 coin for each committed warrior or lose them to the supply.
Thief effect
On a Thief Land Journey Card, lose 1 coin, if possible, but lose nothing if you have no gold.
Blocked Path
On a Blocked Path Land Journey Card, pay 2 coins to hire a guide or return all committed dice to your longhouse.
The Hunt Rune
The Hunt Rune allows collection of 1 Glory for each hit rolled when hunting, even exceeding the Food collected, but Archers do not produce 2 Glory when hunting.
Patience Rune
The Patience Rune allows cloning the effect of a face-up rune belonging to another player or in the supply, and has priority over opponent responses.
To set up **Champions of Midgard: The Dark Mountains** expansion, perform these steps in addition to the normal setup for the base game, noting any changes: 1. **Mix Components:** Blend the Rune cards, Destiny cards, Troll cards, Draugr cards, Monster cards, and Market Stalls from **The Dark Mountains** with their counterparts from the base game. All expansion components are marked with the [EXPANSION ICON] (Dark Mountains Expansion) for easy removal if needed. 2. **Place Beggar Market Stall:** Place the Beggar Market Stall in one of the Market Spaces on the main game board. This stall is always available and can accommodate any number of workers; placing a worker here grants 1 Blame and 1 resource of your choice. 3. **Place Archer Dice:** Place the Archer dice next to the board with the other Viking Warrior dice. 4. **Place The Dark Mountains Board:** Position The Dark Mountains board next to the top right of the main game board. 5. **Place Bergrisar and Land Journey Cards:** Shuffle the Bergrisar cards and Land Journey cards and place them face-down on their designated spaces on The Dark Mountains board. Bergrisar cards are placed face-up and Land Journey cards face-down during the setup phase of each round. 6. **Expanded Market Board (4+ Players):** If playing with 4 or more players, place the expanded market board beneath The Dark Mountains board. 7. **Additional Longship & Market Tiles (5 Players):** If playing with 5 players, place the additional Private Longship next to the other Private Longships, and use 3 Military and 3 Economic Market tiles during setup.
The provided passages do not give a comprehensive list of all actions available on your turn. However, they do mention a few specific actions and phases: * You can place a worker pawn on a Bergrisar space during the Worker Placement Phase. * During the Assign Viking Warriors phase, you can place Viking warrior dice on a Bergrisar card. * When it is time to resolve combat, you can roll dice and claim rewards if you win. You may also have to pay coins for warrior dice if a blizzard occurs, losing dice you don't pay for. * When you activate the Jarl's Longhouse location, if you are playing as Ragnhild the Adviser, you may choose a Swordsman, Spearman, or Axeman die (instead of being obligated to take a Swordsman die), in addition to the Start Player marker. * When encountering a "Blocked Path" Land Journey card, you can pay 2 [COIN]s to hire a guide or give up. * If you encounter a "Thief" Land Journey card, you will lose 1 [COIN] if possible. I couldn't find a general overview of all possible actions or phases that constitute a player's turn in these passages. Did you mean something more specific about the **Worker Placement Phase**, **Assign Viking Warriors phase**, or **combat**?
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
I couldn't find information on how to win the game in the provided rulebook passages (Champions of Midgard: the Dark Mountains). The passages describe how to gain Glory [GLORY] through combat and hunting, but not how Glory contributes to overall victory or what the end-game condition is. If you can rephrase your question, perhaps using terms like **victory points**, **scoring**, or **end of game**, I might be able to find it.
The provided rulebook passages describe specific ways to gain Glory, which typically represents points in Champions of Midgard: * When you win combat against a Bergrisar, you claim Glory as a reward. For example, winning combat against a Bergrisar can award 8 Glory. * If you use "The Hunt" Rune Card when hunting, you collect 1 Glory for each hit rolled. The amount of Glory can exceed the amount of [FOOD] collected. Archer dice do not produce extra Glory when hunting, though they get extra [FOOD]. The passages do not provide a comprehensive overview of all scoring rules, such as end-game scoring or other ways to earn Glory.
I couldn't find information about how and when the game ends in the provided rulebook passages for Champions of Midgard: the Dark Mountains. You might try rephrasing your question using terms like **game length**, **final round**, or **scoring**.