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How to play
Grounded in Champions of Midgard's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Game end
The game ends after the end of round phase for round 8.
Starting resources
Each player takes 1 Food, 1 Wood, 1 Coin, 1 Favor token, and 1 Swordsman Die.
Worker meeples
Each player starts with 3 worker meeples in their personal supply (4 in a two player game).
Starting Destiny Card
Each player receives 1 random Destiny Card.
Ties
In case of a tie for highest Glory, the player with the most Favor wins. If still tied, the player with the most Coin wins. If still tied, the player with the most remaining Viking Warrior Dice wins.
2-player workers
In a 2-player game, each player starts with 2 Workers instead of 3.
2-player starting food
In a 2-player game, each player starts with 3 Food instead of 2.
Blame Glory loss
Blame tokens cause Glory loss: 1 Blame = -1, 2 Blame = -3, 3 Blame = -6, 4 Blame = -10, 5 Blame = -15, 6+ Blame = -21.
Favor scoring
Each unspent Favor token is worth 2 Glory at the end of the game.
Coins scoring
Score 1 Glory for every 3 Coin you have remaining.
To set up the game, follow these steps: 1. Place the game board in the middle of the table. 2. Place the Round Marker in the space marked Round 1. 3. Shuffle the Market Stall tiles and add them face-up to the empty spaces based on the number of players. Market Stall tiles provide different options for each game. * In a 2-player game, add 1 Military Tile and 1 Economic Tile. * In a 3-player game, add 1 Military Tile and 2 Economic Tiles. * In a 4-player game, add 2 Military Tiles and 2 Economic Tiles. * Return any remaining Market Stall Tiles to the box. 4. Place the Small and Large Public Longships on their corresponding spaces on the board. Place Private Longships off to the side near the Shipwright's Hut, returning those marked 3+ and 4+ to the box in games with fewer players. 5. Shuffle the Rune Cards, Destiny Cards, Merchant Ship Cards, Troll Cards, Draugr Cards, Journey Cards, and Monster Cards and place them on their corresponding spaces on the board. 6. Place the Food, Wood, Viking Warriors (Swordsman Dice, Spearmen Dice, & Axemen Dice), Coins, Favor tokens, and Blame tokens near the game board for all players to access. 7. The player who most recently earned glory in battle receives the First Player Marker, or you can select a starting player at random. 8. Beginning with the player to the right of the start player and proceeding counter-clockwise, each player chooses a Viking Leader Board. These boards indicate your Leader's Special Ability and your maximum capacity for Viking Warriors. 9. Each player takes worker meeples in their preferred color along with starting resources of 1 Food, 1 Wood, 1 Coin, 1 Favor token, and 1 Swordsman Die. 10. Place 1 player color marker on the scoreboard and another on your player board to indicate your color. Place 1 worker meeple in the general supply (for use at the Hunter Huts location) and keep the other 3 in your personal supply (or 4 in a two-player game). Return any additional worker meeples to the box. 11. Finally, each player receives 1 random Destiny Card.
I couldn't find a description of general player actions or what you can do on your turn in the loaded rulebook (Champions of Midgard). I only have information about the steps taken during the **End of Round Phase** and **Combat Resolution**. You might be looking for rules related to the main game actions or phases. Try asking again, perhaps using terms like **actions**, **phases**, or **worker placement**.
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
You win the game by having the most Glory at the end of 8 rounds. Glory is primarily gained by fighting enemies and is lost by accruing Blame. At the end of the 8th round, players calculate their final Glory total: * You score Glory from Destiny Cards, sets of enemies (1 of each color), Runes, Private Longships, and unspent Favor tokens (2 Glory per token). * You score 1 Glory for every 3 remaining Coins. * You score Glory from Glory tokens, Journey Cards, Monster Cards, Rune Cards, and Destination Cards. * You lose Glory based on the number of Blame tokens you have. For every 3 Blame tokens, you lose 1 Glory. The player with the highest Glory total wins. In case of a tie for Glory, the winner is determined by: 1. The player with the most Favor. 2. If still tied, the player with the most Coins. 3. If still tied, the player with the most remaining Viking Warrior Dice. 4. If still tied, the player who defeated the most enemies (total cards collected, including Trolls) wins the game. If there is still a tie after these conditions, the tied players rejoice in their shared victory.
Scoring occurs after the 8th round, when the game is over. It is recommended that players calculate their final scores one at a time, beginning with the player furthest behind on the Glory Track. **Glory is awarded for the following:** * Each Glory token is worth 1 Glory. * Each completed Journey Card is worth its printed Glory value. * Each defeated Monster Card is worth its printed Glory value. * Each Rune Card, used or unused, is worth its printed Glory value. * Each completed Destination Card is worth its printed Glory value. * For Destiny Cards, if you alone satisfied the condition, you score the larger Glory bonus. If you tied for the condition, you score the smaller Glory bonus. You only score for your own Destiny Cards. * For each complete set of enemies (one of each color), score 5 Glory. Trolls do not count for this scoring. * Private Longships provide Glory based on the type you built. * Each unspent Favor token is worth 2 Glory. * You score 1 Glory for every 3 Coins you have remaining. **Glory is lost for the following:** * Blame Tokens cause Glory loss based on the total number you have: * 1 Blame = -1 Glory * 2 Blame = -3 Glory * 3 Blame = -6 Glory * 4 Blame = -10 Glory * 5 Blame = -15 Glory * 6+ Blame = -21 Glory (Note: Another rule states that for every 3 Blame tokens you have, you lose 1 Glory, rounded down.) **Winning the Game:** The player with the highest total Glory is the winner. **Tie-Breakers:** The rulebook contains different instructions for resolving ties: * One passage states that in case of a tie, the player with the most Favor wins. If still tied, the player with the most Coin wins. If still tied, the player with the most remaining Viking Warrior Dice wins. * Another passage states that in case of a tie, the tied player who defeated the most enemies (total cards collected, including Trolls) wins the game. If there is still a tie, the tied players rejoice in their shared victory.
The game ends after the end of the round phase for round 8. Once the game ends, all players proceed to final scoring. It is recommended to calculate scores one at a time, starting with the player furthest behind on the Glory Track. Players score points for the following: * **Destiny Cards** – Score the larger Glory bonus if you alone satisfy the condition, or the smaller bonus if tied. You only score for your own Destiny Cards, and must have at least 1 of the required items. * **Sets of Enemies (1 of each color)** – Score 5 Glory for each complete set. Trolls do not have a color and do not count. * **Runes/Rune Cards** – Score varying amounts of Glory as indicated on each card. Each Rune Card you completed is worth its printed Glory value. * **Private Longships** – Provide Glory based on the type you built. * **Favor of the Gods** – Each unspent Favor token is worth 2 Glory. * **Coins** – Score 1 Glory for every 3 Coins you have remaining. * **Glory Tokens** – Each Glory token (earned face down during the game) is worth 1 Glory. * **Journey Cards** – Each Journey Card you completed is worth its printed Glory value. * **Monster Cards** – Each Monster Card you defeated is worth its printed Glory value. * **Destination Cards** – Each Destination Card you completed is worth its printed Glory value. Players lose Glory for Blame based on different rules: * **Blame (from chart)** – Lose Glory based on the Blame chart: 1 Blame = -1 Glory, 2 = -3, 3 = -6, 4 = -10, 5 = -15, 6+ = -21. * **Blame Tokens (per 3)** – For every 3 Blame tokens you have, you lose 1 Glory (round down). The player with the most Glory is declared a Champion of Midgard and wins. In case of a tie, the winner is determined by these tie-breakers: 1. The tied player who defeated the most enemies (total cards collected, including Trolls). 2. If still tied, the player with the most unspent Favor tokens. 3. If still tied, the player with the most remaining Coins. 4. If still tied, the player with the most remaining Viking Warrior Dice. 5. If there is still a tie, the tied players rejoice in their shared victory.