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How to play
Grounded in Heat: Tunnel Vision's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Cards in tunnel
As long as your car is on a tunnel Space, you cannot discard any cards from your hand.
Chicanes module
If you play with the Weather and Road Conditions Module, during setup, only draw one Road Condition Token for each Chicane.
Draft movement
All Spaces you move into/through thanks to this symbol must be completely free of other cars and the final landing Space must have at least one car in either Spot of the Space in front of it.
Draft multiple symbols
If you have access to several [DRAFT] symbols in the same round, you can either use them separately or add up their values and use them in a single Drafting action.
Press Corners
In Press Corners, you only gain a Sponsorship card if driving slower than the speed limit.
The provided passages indicate some setup steps related to integrating the expansion components: * The Stress cards, Heat cards, Sponsorship cards, Advanced Upgrade cards (numbered 55-60, 2 copies of each), Event cards (1965 Season), and Track cards should be added to their respective decks. * Specifically, the 4 new Event cards can be used to play the 1965 Season or added to your Event cards deck when creating a custom Championship Season. The provided context details the components included and how to integrate some of the expansion cards into existing decks, but it does not provide full, step-by-step instructions for setting up an entire game of Heat: Tunnel Vision.
Based on the rules provided for Heat: Tunnel Vision, here's what you can do on your turn: * **Reveal cards and move:** Your turn generally involves revealing your cards and moving your car. * **Drafting action:** In Step 5 (the React phase), you can use the [DRAFT] symbol. This allows you to move your car forward on the race track up to a certain number of spaces, provided the spaces are free of other cars and the final landing space is in front of another car. * This extra movement does not count as speed. * If you have multiple [DRAFT] symbols, you can use them separately or combine their values for a single Drafting action. * Drafting can be used to cross the Finish Line or after it. * **Cooling down:** This action is allowed, even when your car is on a tunnel Space. Cooling down means the card ends up in the Engine, not the discard pile. * **Scrapping:** This action is also allowed, even when on a tunnel Space. Scrapping involves a card from the top of the deck. * **Discarding cards:** While not explicitly detailed as an action you *can* do, the rules state that you *cannot* discard any cards from your hand while on a tunnel Space. This implies that discarding cards from your hand is an action available elsewhere on the track. The provided passages do not give a comprehensive list of every possible action you can take on your turn beyond these specifics.
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
I'm sorry, but the provided rulebook passages for Heat: Tunnel Vision do not contain information on how to win the game or what constitutes a victory condition. The rules mention a "scorepad" and that "Drafting... can be used to cross the Finish Line or after the Finish Line at the end of a race", which suggests that races have a finish line and that scores might be kept, but they do not specify the conditions for winning. Please try rephrasing your question, perhaps focusing on terms like **scoring**, **end of race**, or **championship mode**, as these might be related to winning the game.
I couldn't find specific rules about how scoring works in the provided rulebook passages for Heat: Tunnel Vision. The text mentions a "scorepad" as a component, but it doesn't describe the process for gaining points or determining a winner. Perhaps you could try asking about related terms such as **Championship System**, **Event cards**, or **Sponsorship cards**?
The provided rulebook snippets do not fully describe how and when the game ends. It is mentioned that the [DRAFT] symbol can be used to cross the Finish Line or after the Finish Line at the end of a race. However, the passages do not elaborate on what specifically triggers the end of the game, what happens after cars cross the finish line, or how victory is determined. I couldn't find the exact rule detailing the game's end conditions in the loaded rulebook(s) (Heat: Tunnel Vision). Try rephrasing your question using terms like **Finish Line**, **end of a race**, or **Championship Mode**.