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How to play
Grounded in Inis: Seasons of Inis's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Game end: Tie
If no player meets any victory conditions, the Brenn wins the game.
Ties: Brenn not involved
If the Brenn is not among the tied players, these players share the victory.
Ties with King tile
If the Brenn is not among the tied players, each tied player gains a Deed token, then flip the King tile to the “We need a King!” side.
Player order
Unless stated otherwise, when multiple players are concerned during the resolution of an effect, start with the Brenn, then proceed in the order indicated by the Flock of Crows.
Active player
Except during a clash, the “active player” is the one who is currently playing their turn.
Harbor tile limit
A territory can only have one Harbor tile.
Sea movement
When a player plays a card allowing him to move or when he withdraws from a clash, one (and only one) of his allowed movements can be by sea.
Harbor tile adjacency
When clans move by sea, territories with Harbor tiles are considered adjacent to each other.
To set up *Inis: Seasons of Inis*, apply the following changes based on the modules you are using: **General Setup for Inis: Seasons of Inis Modules:** * Place the Season board near the play area, randomly determine a starting season, and place the Season marker on it. * Each player takes a Season reference card. * Place the King tile near the play area, with the "We want a King!" side face up. **Module 5: Sea Travels Setup Changes** * Replace the base game "Cove" territory tile with the one from this expansion. * Separate the island tiles from the other territory tiles. * Draw and place a number of territory tiles equal to the number of players, following Harbor tiles rules if applicable. * When the Brenn chooses the Capital, add a Harbor tile to it if it doesn't already have one, in addition to the Capital and Sanctuary. * Shuffle the island tiles with the remaining territory tiles. **Module 1: 5th Player Setup Changes (if playing with 5 players)** * Add the 4 new Action cards to the Action cards deck. * Add the 5th Pretender token. * Add the 12 figures of the 5th clan.
I couldn't find a general description of what a player can do on their turn in the provided passages for Inis: Seasons of Inis. The passages describe: * A "Sacred Festivals" step and "Season" phase added to the game, and how the Season marker moves. * Rules for resolving effects when multiple players are concerned, defining the "active player" and player priority during turns, clashes, and when playing cards. * Specific rules for placing territories, islands, and Harbor tiles, and for sea travel. However, these passages do not detail the core actions or choices available to a player during their turn. If you have a more specific question about actions like **playing cards**, **moving clans**, or **engaging in clashes**, I might be able to find more information.
The provided rules for the "We Want a King!" module in Seasons of Inis modify how victory is determined, especially in cases of ties, but they refer to the base game rulebook for the primary victory conditions. Here's how victory is determined with this module: * **When the King tile is on the "We want a King!" side:** When checking for victory, you should apply the rules found on page 10 of the base game rulebook. However, there is a specific change: if the Brenn is not among any tied players, each tied player gains a Deed token, and then the King tile is flipped to its "We need a King!" side. * **When the King tile is on the "We need a King!" side:** After one last season and one last Assembly phase, the winner is determined as follows: * If no player meets any of the victory conditions, the Brenn wins the game. * If the Brenn is not among any tied players, those tied players share the victory. The provided passages do not explicitly list the general victory conditions (e.g., controlling a certain number of territories or having a specific number of sanctuaries). They specifically state to refer to "page 10 of the base game rulebook" for these. I couldn't find the exact list of primary victory conditions in the loaded rulebook(s). Did you mean something around **victory conditions**, **checking for victory**, or the **Assembly phase**? Try asking again with one of those terms.
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
The provided rules from Inis: Seasons of Inis describe how victory is determined under specific conditions related to the "We want a King!" module, particularly concerning ties and the Brenn: * **During the final season (when the King tile is "We need a King!")** * If no player meets any victory conditions, the Brenn wins the game. * If the Brenn is not among any tied players, those tied players share the victory. * **During normal play (as long as the King tile is "We want a King!")** * When checking for victory, if the Brenn is not among tied players, each tied player gains a Deed token, and then the King tile is flipped to the "We need a King!" side. * These rules modify the victory checking process described on page 10 of the base game rulebook. The loaded rulebook does not detail the general scoring mechanisms or the specific victory conditions of the game itself (e.g., how players earn points or what those victory conditions are), as it refers to the base game rulebook for these details. If you'd like more information, try rephrasing your question using terms like **victory conditions**, **Deed token**, or **Brenn**.
The game ends after players complete one last season and one last Assembly phase once the King tile is on its "We need a King!" side. The King tile flips to the "We need a King!" side when checking for victory, if the Brenn is not among any tied players. In this situation, each tied player gains a Deed token, and then the King tile is flipped. During this final Assembly phase, if no player meets any victory conditions, the Brenn wins the game. If the Brenn is not among any tied players, those tied players share the victory.