

How to play
Grounded in Scythe: Modular Board's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Banned Faction Combos
The Industrial player mat cannot be chosen with the Rusviet faction, and the Patriotic player mat cannot be chosen with the Crimean faction.
Crimea Wayfare
Crimea's Wayfare ability allows movement to any inactive faction's home base or your own, even in 6-7 player games.
Lake Adjacency
Water on a non-lake territory that connects to an adjacent lake is considered part of the lake for movement purposes (no Riverwalk needed, but Lakewalk is).
Modular Tile Removal
For 2-3 players, remove 2-3 modular tiles; for 4 players, remove 1 modular tile; for 5-7 players, remove 0 modular tiles, after faction selection.
Structure Bonus Tiles
The 8 new structure bonus tiles should be shuffled into the original tiles for all games of Scythe.
Home Base Placement
Randomly place a home base tile on each corresponding hex, regardless of player count.
Faction Selection Order
Factions are selected starting with the highest-numbered player mat (5, 4, 3a, 3, 2a, 2, 1) and continuing in descending order.
First Player
The player with the lowest-numbered mat is the first player, and play continues clockwise.
To set up the game using the Scythe Modular Board: 1. **Board Side:** Randomly select one side of the double-sided game board [1.1]. 2. **Modular Tiles:** Randomly place the four double-sided hex tiles on the designated areas of the board, ensuring they are oriented correctly. If a tile placement results in a lake being next to a home base, flip that tile to its other side [1.2]. 3. **Home Base Tiles:** Randomly place a home base tile on each of the corresponding hexes, regardless of the number of players [1.3]. * If you do not have The Rise of Fenris, use all 8 home base tiles, including the inactive one [1.3a]. * If you have The Rise of Fenris, use 7 home base tiles and the 2 new faction tiles. After placement, one faction will be excluded. Do not use the inactive home base tile. The modular board is not recommended for campaign play [1.3b]. 4. **Structure Bonus Tiles:** Shuffle the 8 new structure bonus tiles from this expansion into the original structure bonus tiles for all games of Scythe. 5. **Player Mats:** Randomly deal a player mat to each player [1.4]. 6. **Factions:** Starting with the player who received the highest-numbered mat, players select a faction. Continue in descending order of player mat numbers until all players have chosen a faction (descending order is 5, 4, 3a, 3, 2a, 2, 1) [1.5]. * Consider the faction's Riverwalk ability during selection, especially if they have access to metal (for mechs) but not wood (for mines). Experienced players may need to assist newer players with this decision [1.5a]. 7. **First Player:** The player with the lowest-numbered mat becomes the first player, and play proceeds clockwise [1.5b].
I couldn't find information about what you can do on your turn in the provided rules for Scythe: Modular Board. The passages primarily cover setup, specific faction notes, and board features. I recommend checking the main Scythe rulebook, as this expansion focuses on board variability rather than core gameplay actions. If you're looking for rules about actions, you might try asking again using terms like "top-row action," "bottom-row action," "move," "produce," "bolster," or "trade."
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
I couldn't find information about how to win the game in the loaded rulebook (Scythe: Modular Board). This expansion focuses on adding modular components and variants, not the core game's winning conditions. You might find this rule in the base game rulebook for Scythe. If you'd like to ask another question, please try using terms like **setup**, **components**, or **faction notes** which are covered in this rulebook.
The Scythe: Modular Board expansion introduces 8 new structure bonus tiles that are shuffled into the original tiles and used in all games of Scythe, not just those played with the modular board. These tiles provide various ways to score based on your structures. Examples of what these tiles allow you to score for include: * The number of structures adjacent to any home base or the Factory. * The number of structures adjacent to the same lake. * The number of structures on village territories. * The number of structures on mountains and forests. * The number of structures on encounter territories. * The number of structures not adjacent to other buildings (your buildings or opponents'). * The number of structures within a diamond formation (using your largest collection of structures that matches the pictured shape). * The number of structures adjacent to the same encounter territory. The provided context from the Scythe: Modular Board rulebook does not detail the complete scoring system of Scythe, such as how victory points are calculated for other game elements (e.g., stars, territories, resources) or when these structure bonuses are scored during the game. If you have questions about other aspects of scoring, please try rephrasing your question using terms like **end-game scoring**, **victory points**, or **star bonuses**.
I'm sorry, I couldn't find information on how and when the game ends in the provided rulebook passages for Scythe: Modular Board. The loaded rulebook covers: * Notes on lakes and player count variants * Components of the modular board * New structure bonus tiles * Faction-specific notes It does not specify game end conditions. You might be looking for information about **scoring**, **victory conditions**, or the **final round**. Try rephrasing your question using these terms, or check the core Scythe rulebook.