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How to play
Grounded in Scythe's rulebook — cite-checked answers, not guesses.
Get a straight answer with the exact rulebook passage to back it up.
The easy-to-forget bits, straight from the rulebook.
Banned Faction Combinations
The Industrial player mat may not choose the Rusviet faction, and the Patriotic player mat may not choose the Crimean faction.
Crimea Wayfare (6-7 players)
Even in 6-7 player games, Crimea should use their original Wayfare ability, which allows movement to any inactive faction's home base or their own.
Lakes and Riverwalk
If water on a non-lake territory connects to an adjacent lake, it is considered part of the lake and does not require Riverwalk to cross, but does require a Lakewalk ability.
Modular Tile Removal (2-3 players)
For 2-3 players, remove 2-3 modular tiles after faction selection.
Modular Tile Removal (4 players)
For 4 players, remove 1 modular tile after faction selection.
Modular Tile Removal (5-7 players)
For 5-7 players, remove 0 modular tiles after faction selection.
Structure Bonus Tiles
The 8 new structure bonus tiles should be shuffled into the original tiles for all games of Scythe.
Home Base Tile Placement (no Fenris)
If you do not have The Rise of Fenris, use all 8 home base tiles, including the inactive one.
Home Base Tile Placement (with Fenris)
If you have The Rise of Fenris, use 7 home base tiles and the 2 new faction tiles, excluding 1 faction and not using the inactive home base tile.
Faction Selection Order
Starting with the highest-numbered mat, select a faction in descending order (5, 4, 3a, 3, 2a, 2, 1) until each player has selected their faction.
To set up the game using the Scythe: Modular Board expansion, follow these steps: * **Board Selection** Randomly select either side of the double-sided board to use [1.1]. * **Modular Tile Placement** Randomly place the 4 double-sided hex tiles on the designated areas of the board, ensuring they are oriented correctly. If a placement results in a lake being adjacent to a home base, flip the tile over [1.2]. * **Home Base Tile Placement** Randomly place a home base tile on each of the corresponding hexes. * If you do not have The Rise of Fenris expansion, use all 8 home base tiles, including the inactive one [1.3a]. * If you have The Rise of Fenris, use 7 home base tiles and the 2 new faction tiles (one faction will be excluded after random placement). Do not use the inactive home base tile. Note that the modular board is not recommended for campaign play with The Rise of Fenris [1.3b]. * **Player Mat Distribution** Randomly deal one player mat to each player [1.4]. * **Faction Selection** Starting with the player who received the highest-numbered mat, players select their factions in descending order of player mat numbers (5, 4, 3a, 3, 2a, 2, 1). Players should consider their chosen faction's Riverwalk ability, especially concerning access to metal for deploying mechs versus wood for building a Mine [1.5][1.5a]. * **First Player** The player with the lowest-numbered mat will be the first player, and play continues clockwise [1.5b]. * **Structure Bonus Tiles** The 8 new structure bonus tiles should be shuffled into the original structure bonus tiles for all games of Scythe, regardless of whether you are using the modular board.
I couldn't find information about the general actions you can take on your turn in the provided rules for Scythe: Modular Board. The passages discuss specific rules for lakes and player count variants, component lists, and faction-specific abilities like Crimea's Wayfare. You might want to check the main Scythe rulebook for core turn structure. If you're looking for rules specific to the modular board, try rephrasing your question using terms like **LAKES**, **PLAYER COUNT VARIANT**, or **FACTION-SPECIFIC NOTES**.
Rules summaries are AI-generated from the official rulebook and may contain mistakes — check the manual for anything critical.
I couldn't find information on how to win the game in the loaded rulebook (Scythe: Modular Board). The passages describe new components like structure bonus tiles and how they are used, and a player count variant, but they do not cover the general game end conditions or how to determine a winner. I don't see that exact rule. Did you mean something around **structure bonus tiles**, **player count variant**, or **components**? Try asking again with one of those terms, or if you are looking for the base game's win conditions, please note that the Scythe: Modular Board rulebook primarily covers new content rather than core gameplay rules.
The provided rulebook for Scythe: Modular Board introduces 8 new structure bonus tiles that are shuffled into the original tiles for all games of Scythe. These tiles contribute to scoring based on the number and placement of your structures. Each structure bonus tile describes a specific condition for scoring based on your structures: * **Tile 1:** Scores for the number of structures adjacent to any home base or the Factory. * **Tile 2:** Scores for the number of structures adjacent to the same lake. * **Tile 3:** Scores for the number of structures on village territories. * **Tile 4:** Scores for the number of structures on mountains and forests. * **Tile 5:** Scores for the number of structures on encounter territories. * **Tile 6:** Scores for the number of structures not adjacent to other buildings (yours or opponents'). * **Tile 7:** Scores for the number of structures within a diamond formation (using your largest collection matching the shape). * **Tile 8:** Scores for the number of structures adjacent to the same encounter territory. This context describes the new structure bonus tiles and what they score, but it does not detail the complete scoring mechanism for the entire game of Scythe.
I couldn't find information about how and when the game ends in the provided rulebook excerpts for Scythe: Modular Board. You might want to check the main Scythe rulebook for this information. If you're looking for rules specific to the Modular Board expansion, please try rephrasing your question using terms like **player count variant**, **home base tiles**, or **structure bonus tiles**.